Problem

Too many cards, not enough to do with them.

Players were accumulating duplicates and unwanted cards, but had no satisfying way to convert them into value.

Without a meaningful sink, collections became cluttered, and duplicates felt like wasted rewards.

Swap intro screen

Swap filtering

Solution

Swap to unlock

Introduced a card swap system that let players trade in surplus cards for new packs - turning clutter into anticipation.

To support this, I designed a smart filtering interface that made it easy to find eligible cards for swaps. The system doubles as a visual checklist, helping players track requirements and spot collection gaps.

Impact

+21%

D1 Retention

+32%

D3 Retention